Meet Oomi.
A patient little octopus and twelve brain-training minigames woven through six languages. Numbers, letters, shapes, sounds, patterns, and the planets — taught the way multilingual kids actually learn: all at once, not one at a time.
Four things, in plain English.
Multilingual by design.
Languages are woven through the gameplay itself — not toggled in a menu.
Adapts as your child grows.
Three difficulty tiers (Sprout · Grower · Bloomer) tune themselves per game, per child.
Voice-guided. No reading required.
Every prompt is spoken aloud, in your child's strongest language.
Soft, not sticky.
Sessions end gently. No ads, no analytics, no accounts. Nothing leaves the device.
Twelve minigames that actually teach something.
Each minigame has three difficulty tiers — Sprout · Grower · Bloomer — that the game adapts to your child as they play. Easier when they're tired, harder when they're flying.
Bubble Count
Count the floating bubbles and tap the right number.
NumbersNumber Ordering
Drag the numbers into the right order.
NumbersSound Safari
Listen to a sound and find the matching letter.
LettersMatch the Word
See a picture and find the matching word.
LettersShape Sorter
Drag each shape to its matching hole.
Shapes & ColorsColor Splash
Mix colors together and discover what they make.
Shapes & ColorsWhat's That Sound?
Listen to a sound and pick the matching picture.
Sounds & MusicRhythm Repeat
Listen to the beat pattern and tap it back.
Sounds & MusicWhat Comes Next?
Find the pattern and pick what comes next.
PatternsOdd One Out
Find the one that does not belong.
PatternsPlanet Lineup
Put the planets in order from the Sun.
SpacePlanet Spotter
Identify planets by sight, name, and fun facts.
SpaceLanguages aren't a setting. They're the design.
Most apps translate their menus and call it multilingual. The learning still happens in one language. Oomi works the way multilingual families actually live — pick the languages your child is growing up with, and Oomi threads them through every round. Vocabulary surfaces bilingually. Their strongest language stays a quiet bridge home.
Six locales on day one: English (US) · English (CA) · 繁體中文 · 日本語 · Español · Français
The boring parts done right.
Daily time limits
Set a 10–60 minute cap from the parent settings. The timer pauses when the app is backgrounded — no surprise overruns.
Parent gate
Settings are locked behind a math problem young kids can't solve. No accidental purchases, no accidental factory resets.
Progress you can see
A simple radar chart shows what your child is strong at and what they're working on — across categories, not just totals.
On-device only
No accounts, no cloud sync, no analytics SDKs. Uninstall = data deleted. That's the whole privacy story.
Works offline
Made for car rides, planes, waiting rooms, and "five more minutes." Internet only used to check for app updates.
Adapts to the kid
Difficulty tunes itself per game per child. Tier-ups feel earned; tier-downs are quiet, with no shame.
Oomi is heading to the App Store and Play Store.
Want a heads-up the day it ships? Drop a line — no list, no spam, just a one-time email when it's live.
Email me at hello@bearly.gamesRead the privacy policy · Made by Jeffrey at Bearly Games, in Vancouver, with his son.