Quietly good games for small humans.
We make calm, kid-respectful games that parents are happy to hand over. No ads, no tracking, no dark patterns — just honest design and a soft place to land.
Three things, written down so we can be held to them.
Earn the screen time.
Every minute we ask of a kid should give something back: a new word, a small win, a curiosity sparked. If it doesn't, we cut it.
Privacy by default.
Our games are COPPA-compliant and store everything on the device. No accounts. No analytics SDKs. No third-party ads. Ever.
Soft, not sticky.
We design natural stopping points and gentle endings, not slot-machine loops. A good session is a finished session.
Our first game is out: Oomi.
A brain-training game for ages 3–8 with ten little minigames, six languages, and a small purple octopus who's happy to wait while your kid thinks.
Small on purpose.
Studio Bearly is currently one person and a lot of unreasonable standards. We ship slowly, test with real kids, and would rather make one game well than ten games loud. If that sounds like your kind of studio, say hi.